![]() ![]() ![]() His version got far along, but was also cancelled due the production's numerous problems. The second was started about a year later, led by Brian Moriarty, who threw out everything and began from scratch. There were three major incarnations of the project – the first was led by Noah Falstein, including team members Dave Grossman and Bill Eaken, getting far in the concept/design stage and containing RPG-like survival elements, as well as having its story take place in the ruins of four ancient alien cities. This game was based on a concept Steven Spielberg had – often summarized as " Treasure of the Sierra Madre meets Forbidden Planet" - that he brought to LucasFilm Games when it proved financially unfeasible to be produced as an episode of the Spielberg-produced Amazing Stories anthology TV series.
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